Move     

A move consists of 4 segments - Accel, Constant Velocity, Decel and Dwell.

Profile Types

  Specify inputs
 

Accel and Decel values are calculated per the selected Motion Rule

1/2 Rule: Constant Velocity Time = 0 and Accel Time = Decel Time
1/3 Rule: Accel Time = Constant Velocity Time = Decel Time
 

  S-Curving or Jerk (Linear profiles only)
  Reverse direction (Up/Down)
  Traverse Distance and Position Window
  Show/Hide the Position, Velocity, Accel and Jerk profiles in chart

 

The Payload value applies to all move segments. Thrust values are specified for each move segment - Accel, Constant Velocity, Decel and Dwell segments.

Note: Thrust always acts opposite to the direction of motion. Therefore, if Thrust > 0 during acceleration, Thrust is hurting. If Thrust > 0 during deceleration, Thrust is helping to decelerate.


Related topics

  Sequence
  Segment
  Motion Profile